﻿using System;
using System.Diagnostics;
using System.Globalization;
using System.Runtime.InteropServices;
using System.ComponentModel.Design;
using Microsoft.Win32;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.Shell;
using InsmaSoftware.MXA_Game_Studio.ProjectFlavor;

namespace InsmaSoftware.MXA_Game_Studio {
	/// <summary>
	/// This is the class that implements the package exposed by this assembly.
	///
	/// The minimum requirement for a class to be considered a valid package for Visual Studio
	/// is to implement the IVsPackage interface and register itself with the shell.
	/// This package uses the helper classes defined inside the Managed Package Framework (MPF)
	/// to do it: it derives from the Package class that provides the implementation of the 
	/// IVsPackage interface and uses the registration attributes defined in the framework to 
	/// register itself and its components with the shell.
	/// </summary>
	// This attribute tells the PkgDef creation utility (CreatePkgDef.exe) that this class is
	// a package.
	[PackageRegistration(UseManagedResourcesOnly = true)]
	// Register the PropertyPage.
	[ProvideObject(typeof(CustomPropertyPage), RegisterUsing = RegistrationMethod.CodeBase)]
	// Register the project (note that we do not specify the extension as we use the
	// same one as the base project).
	[ProvideProjectFactory(typeof(CustomPropertyPageProjectFactory),
		"Task Project",
		null,
		null,
		null,
		".\\NullPath")]
	// This attribute is used to register the information needed to show this package
	// in the Help/About dialog of Visual Studio.
	[InstalledProductRegistration("#110", "#112", "1.0", IconResourceID = 400)]
	[Guid(GuidList.guidMXA_Game_StudioPkgString)]
	public sealed class MXAGameStudioPackage : Package {
		/// <summary>
		/// Default constructor of the package.
		/// Inside this method you can place any initialization code that does not require 
		/// any Visual Studio service because at this point the package object is created but 
		/// not sited yet inside Visual Studio environment. The place to do all the other 
		/// initialization is the Initialize method.
		/// </summary>
		public MXAGameStudioPackage( ) {
			Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering constructor for: {0}", this.ToString( )));
		}



		/////////////////////////////////////////////////////////////////////////////
		// Overridden Package Implementation
		#region Package Members

		/// <summary>
		/// Initialization of the package; this method is called right after the package is sited, so this is the place
		/// where you can put all the initialization code that rely on services provided by VisualStudio.
		/// </summary>
		protected override void Initialize( ) {
			Debug.WriteLine(string.Format(CultureInfo.CurrentCulture, "Entering Initialize() of: {0}", this.ToString( )));
			base.Initialize( );
			this.RegisterProjectFactory(new CustomPropertyPageProjectFactory(this));
		}
		#endregion

		internal object GetVsService(Type type) {
			return this.GetService(type);
		}
	}
}
